


No racing game has ever captured that visual awesomeness in real-time gameplay… with the exception of Race Driver: GRID. All through the late 1990s, racing games had CG scenes with a slick, hazy look to them, such as Ridge Racer: Type 4’s intro or the story scenes in TOCA Race Driver 2. Even the replay angles look more exciting than most other games.Īll of this is dressed up in visuals that feel like playable concept art. As a result, events in Race Driver: GRID are exciting, cherry-picking the best bits of its TOCA Race Driver predecessors while turning up the volume to 11, Spinal Tap style. Most readers of this site likely know and love the thrill of go-karting, so imagine that feeling, only in a deluxe supercar that gets airborne too. You hurtle around corners and careen over the San Francisco hills with such a teeth-loosening clatter, you really feel like you’re clinging on for dear life. Most importantly, the game moves like its ass is on fire. Take cover, there’s a shed load of GRID-shaped ammunition here and I’m ready to start lobbing. And with GRID Legends doing practice starts in the pits, EA and Codemasters would do well to remember what made this original game one of the all-time greats. No, I’m saying that objectively the quality of its production is almost always higher than modern racers. And I’m aware of what nostalgia goggles can do. That includes its own sequels and even its 2019 reboot. And you know what? Nothing ever beats it. Every time I review a new racing game, I compare it to Race Driver: GRID in my head.
